In recent times, Microsoft has been known for making its selection of internal studios fatter with the acquisition of such powerful equipment as Ninja Theory or Playground Games , something that the North American company has recognized several times that it needed for its catalog of exclusive releases of first- party But how will they work at a creative level?
“If you think about the equipment that we have acquired, these people are the best in the class, they make high-quality games, and these are different from our current franchises,” he explained about a group of studies that include launches as powerful as the recent Forza Horizon 4 or the also memorable Hellblade .
“Of course, Playground Games is doing the Forza, but they also have a second team doing something completely different,” he explained in an interview with the British portal MCVUK reference to the Playground Games RPG that is in development. “We have a center of excellence in the UK, we have Ninja Theory and also Playground Games, and those teams can work together to share technology and infrastructure, I only see benefits.”
“First of all, we wanted to find the best development teams in the world and then allow them to work with complete freedom and independence If you think of games like Hellblade, how many big companies would give the green light to a game like that? is a fantastic title, and also puts in front a topic that is important, “he said on a title of independent but phenomenal finish as you can see in our analysis of Hellblade: Senua’s Sacrifice .
“That is the kind of work that inspires us, and of which it is a privilege to work with them, for them, for their part, working with us offers them financial security, as well as access to resources and technical capabilities, as well as like having creative independence to be able to do what they want, “he commented on a range of studies in which there are also Undead Labs or Compulsion Games . “These people would never have wanted to work with us if that was not a capital part of the agreement, I think we can give them a clear example, look at Mojang ( Minecraft authors ) and see how they have been able to remain independent and focused “
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