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Fallout 76: Bethesda Recognizes that it is Scary to Take Fallout to Online

Pete Hines, one of the studio’s marketing managers, says that, despite this, they do not want to lose the RPG aroma.

The Fallout saga is going to experience this year its big change with the debut of Fallout 76, an episode that takes the franchise to new horizons exploring an online facet that we had not yet seen in the IP created by Black Isle and currently in hands of Bethesda. Now Pete Hines, boss of the marketing side of the study, has spoken about the respect that this change gives them.

“We knew that this is not just a Fallout 4 with multiplayer”, he wanted to make clear in an interview with the North American portal Gamespot. “From an inherently going to have to feel and look different to be the kind of experience you finish working with different players simultaneously. We’re not doing an MMO, but we’re not playing solitaire game. It is still an RPG, although their elements of that kind of things, so yes, there will be different things but also many that are perceived as something familiar “.

“For example, the tone, the rhythm, the aspect of the world … They are all things that can give you a certain sense of familiarity, it’s still a Fallout world, even with all the changes we’ve made,” he said. “But this is a different thing, and it’s a little bit scary to be part of it, we’re aware of it, we’re doing new things, making changes and doing different kinds of games, but this is one that we’re excited to try and see what it can become. “

The Bethesda RPG goes on sale on November 14 on PC, PS4 and Xbox One and, on the pages of TechWikies, you can find our impressions with Fallout 76 in text and video.

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