The European publisher continues to strengthen after acquiring Cyanide Studio months ago.
Bigben Interactive continues its expansion to be a leading company in the field of double-a video games. In this objective, he announced today the acquisition of Eko Software, a studio that many will remember for the development of How to Survive, as well as its second installment, and with which the French editor for Rugby 18 has already worked.
The purchase is valued at a figure close to 8.5 million euros, will close in the coming weeks and from Bigben Interactive ensures a creative autonomy for a studio that closed the last fiscal with profits and that has 40 workers.
“This acquisition is another important step in our strategy to reinforce our knowledge in the development of new double-a video games.” Bigben is proud to welcome the talented group of Eko Software, “says Alain Falc, executive director of the European company.
Last May, Bigben Interactive announced the purchase of Cyanide Studio, a team in charge of giving life to such interesting releases in recent years as Styx or, soon and with the help of Focus Home Interactive, Call of Cthulhu.
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