Scheduled for release in November in the United States, Canada, and other territories, Google Stadia has already gone through public testing and reception has been good. The vice president of products for the service has now interviewed a US podcast and enthusiastically shared some of the upcoming ideas for the platform.
According to John Justice, Stadia will count on tasting games through demos if the developer wishes. This is a feature that will not be available with the opening of the service but will be worked on in the following months.
The idea is for stakeholders to test not only games but also Google’s platform, suggesting that like most services today there will be a trial for anyone who wants to try before signing up for the service.
A great wish of the Stadia team is to take cross-save to various platforms. VP believes this will be a crucial feature for the success of the next generation of games, with the user being able to sync progress and items from the same game across multiple devices. Even mods are studied, as is happening today for Steam for specific titles, but this is a feature that requires acceptance by contracts, according to the developer and title in question.
By early 2020 the platform should feature Family Sharing capabilities, meaning a library can be shared with a limited number of family members. Thus, a game bought by someone can be shared with siblings, parents, and others. Parental controls will also be available over the next year.
Stadia control will be the most practical way to play platform titles. However, it will not come with motion sensors.
According to the VP of the service, this happened for two reasons: there was no demand from partner developers for the feature, and the company wants to keep the joystick cheap to reach more people.
Overall this won’t hurt the platform experience: Even games that abuse these features, such as Just Dance, rely on smartphones in their PlayStation 4 and Xbox One versions. As Just Dance 2020 will be released for Stadia, it’s likely that it requires a cell phone to capture the movements.
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Remember, cloud kicks in next month with public testing in South Korea, thanks to a partnership between Microsoft and SK Telecom that will provide 5G networks for gambling.
It is certainly an interesting time for players, less and less dependent on hardware, and ironically, the sky – and clouds – are the limit.
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